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by CurbShifter » July 1st, 2011, 3:06 pm
Can we add buying a warp to another players car? Maybe in combination with buying a uzi.
Might be fun, if someone dropped back and still wants to join the 'action'.
Is there a interface planned for the shop?
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CurbShifter
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by CurbShifter » July 1st, 2011, 6:53 pm
Btw whats the difference between Cash Earnings and Shopping Budget in the stats?
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CurbShifter
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by AcidbRain » July 1st, 2011, 7:24 pm
Cash earnings is your total income, while shopping budget is what you have spent.
Don't worry though, lazy me will finish that interface... eventually

PS: Cash earnings include any money you have received from other players, while shopping budget doesn't count the money you have given to other players.
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AcidbRain
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by AcidbRain » July 19th, 2011, 9:02 am
More buyable goodies:
- sunshine: Sets sunny weather.
Cost: $25
- daytime: Sets GTA time to noon.
Cost: $25
- nighttime: Sets GTA time to 22:30h
Cost: $75
- flip: Turns player's vehicle upside down.
Cost: $50
- gravity <option>: Sets gravity to one of the specified options: high, normal, low, or micro.
Cost:
- high: $250
- normal: $25
- low: $250
- micro: $500
- waveheight <value>: Sets wave height to the specified value between 0 and 10.
Cost: $75
- vehicle <name or id>: Sets player's vehicle to the specified vehicle model. Will spawn a new vehicle is player is on foot.
Cost: variable
Additionally the following commands have been aliased:
- gm = /buy gm
- flip = /buy flip
- jetpack = /buy jetpack
- taxi = /buy vehicle taxi
- day = /buy daytime
- night = /buy nighttime
- rain = /buy rain
- sunshine = /buy sunshine
- weapon <name> = /buy weapon <name>
- vehicle <id> = /buy vehicle <id>
- gravity <option> = /buy gravity <option>
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AcidbRain
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by AcidbRain » September 29th, 2011, 1:15 pm
A new feature lets you buy predefined sets of vehicle handlings. These can be bought on a per-map basis, and are reset when the next map begins.
A handling set (or package) is applied immediately after being bought, and it obviously requires the player to be inside a vehicle.
Multiple packages can be combined on the same vehicle, and they will be re-applied when the player respawns.
Purchasing any handling package will turn off toptime recording for the player who buys it.
Without further ado, here are the handling options:
- handling <name>: Applies the specified handling package to the current vehicle.
Cost: - street: $85
Stiffer suspension, lower center of mass, lighter body and increased traction - offroad: $75
Softer suspension, higher damping, increased traction - armor: $80
+25% weight and -20% collision damage - power5: $100
+5% top speed and acceleration, -5% inertia - power10: $150
+10% top speed and acceleration, -10% inertia
The command
/handling ... has been aliased to the
/buy handling ... command.
PS: Purchasing handling packages has been disabled in DD maps, as it would lead to and obvious unfair advantage with the armor option.
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AcidbRain
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