SweetFX Shader

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SweetFX Shader

Postby aRcTiC » October 17th, 2012, 2:58 pm

Modified and updated version of smaa injector that works with most if not all DX9-11 games and without significant fps drop.

You can add SMAA anti-aliasing , sharpening and tweak the color, gamma , exposure and more.
It's meant to allow you to improve the look of your games and change the look and mood of it to your liking.
If you use SMAA antialiasing instead of MSAA or an even more expensive antialaliasing technique you can also make the game run faster (than with MSAA)

It can currently add:

* SMAA (anti-aliases the image using the SMAA technique )
* LumaSharpen (Sharpens the image, making details easier to see)
* Bloom (Makes strong lights bleed their light into their surroundings)
* HDR (mimics an HDR look)
* Technicolor (Makes the image look like it was processed using a three-strip Technicolor process )
* Tonemap (Light and color adjustments)
* Vibrance (Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation)
* Sepia (Sepia tones the image )
* Vignette (Adds a vignette that darkens the borders to the image )
* Dither (Dithers the image making it look like it was displayed on a monitor with more colors than actually present )

It works with all 32bit DirectX 9 , 10 and 11 games (and many applications).
It does NOT work with 64bit game executables - use the 32bit version of your game if it gives you a choice between 32 and 64bit.
It works with all graphics cards as long as they support at least shader model 3.
It should work on Windows 2000 and newer, both 32bit and 64bit. So far tested working on WinXP , Vista and Win7. Windows 8 is untested - please report your findings.
It may work on Linux using Wine - please report your findings.

Current version is 1.3


http://forums.guru3d.com/showthread.php?t=368880
http://dropcanvas.com/l46x9/21

-snip-
Last edited by aRcTiC on December 29th, 2012, 3:06 am, edited 2 times in total.
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Re: SweetFX Shader

Postby CurbShifter » October 17th, 2012, 4:03 pm

You sure its turned on :?:
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Re: SweetFX Shader

Postby Taint The Saint » October 17th, 2012, 5:02 pm

it looks darker with it turned on. it should be brighter?
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Re: SweetFX Shader

Postby Robert » October 17th, 2012, 5:30 pm

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Re: SweetFX Shader

Postby Oxygene » October 17th, 2012, 8:12 pm

i'll turn it on xD
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Re: SweetFX Shader

Postby DruSkiN » October 18th, 2012, 12:37 am

can't see diffrence
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Re: SweetFX Shader

Postby ROM » October 19th, 2012, 1:06 am

wow nice...but i cant see the difference xD
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Re: SweetFX Shader

Postby aRcTiC » October 19th, 2012, 1:13 am

Stop bitching guys it was on default settings and it seems to be too subtle in gtasa. Just try it for yourself, if you don't like it delete it.

Video from : youtube.com



Heres me again, with personal settings! :)

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Re: SweetFX Shader

Postby Robert » October 19th, 2012, 12:52 pm

Now it works x'D
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Re: SweetFX Shader

Postby DruSkiN » October 20th, 2012, 4:21 am

maybe i am fucking blind but i still see no difference
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